![]() Naturally the overall texturing and resolution can't hope to compare with the PC original, but the forgiving anti-aliasing effect that TVs bring means that the game looks largely superb on all but the largest, sharpest mammoths. One thing we were hoping Tides of War would retain was the visuals and to a very large extent it has done. Frankly, a more forgiving but tense game, that requires more concentration and skill, would have been far preferable to this kill/quicksave/die/reload vanilla FPS binge. ![]() Really without quicksave you'd be utterly frustrated and its PC developed origins are never more apparent as a result. Even a basic knowledge of where they are doesn't aid you - scoping them from a distance bore the same result - as soon as one pixel of their body entered your field of vision, Game Over.Īs the game eventually pushes on and heaps better weaponry upon your pack horse solider, likewise the Nazi scum and their mutant creations get proportionately more evil. On one particularly evil section, it's like playing a cheating Counter-Strike monkey, with your hapless soldier routinely capped before you can even see the enemy. Yes, on one occasion in the entire game we saw an enemy impressively kick over a table and use it as cover, but in the main, they're either docile idiots that stand around waiting for you to put them out of their misery, or evil uber death machines that turn their implements of death on you before you can even see they’re there. So much for the hype the AI is as inconsistent as we've seen. Were it not for the despicable cheating of the AI opposition you'd be able to polish it off it even quicker, so you're basically forced to quicksave - the game gives you no other choice. Depending on which skill level you choose, and whether you're prepared to 'cheat', it's not going to last you much more than 12 hours all in, across all eight chapters and 34 levels. Unlike most console FPSs to date, Tides of War retains the ability to quicksave, meaning you can soon blitz through the single player campaign. ![]() Start-save-yes-back-blam-start-save-yes-back An auto aimer also helps deal with the lack of accuracy inherent in joypad aiming, and all round it works well. The intro levels give you a chance to re-adjust to the controls, and by all accounts they're on a par with any other console FPS - everything mapped to a reasonably logical place right trigger for fire, left for jump, A and B to cycle weapons, click right thumbstick to use, and the usual left and right thumbstick combo for movement and looking around. Blazkowicz and his partner find themselves sneaking after the Nazis in Egypt, whereupon they are lead to an excavation site full of pissed off undead and uncover the beginnings of a bizarre Nazi plot to resurrect a 1,000 year old Knight.īlasting undead zombies into a pile of bones and doing battle with sword and shield wielding Jason and the Argonaut rejects is hardly what you'd generally associate with World War II, but with a little suspension of disbelief, the concept of the Nazis dabbling with the occult to create the ultimate killing machine is nevertheless a welcome alternative to the dozens of so-called authentic takes on the Third Reich and its power crazy leanings. ![]() Set immediately before the original PC version, B. ![]() BJ chases the leather clad NazisĪlthough the single player campaign has now been beefed up, the majority of the prologue missions are so basic that they merely act as a glorified training session for newbies, and add all of about an hour to the overall playing time. With a whole new seven-level prologue mission, and - glory be! - full Live play, I was given more than enough reasons to give this more than the usual cursory glance. Nevertheless, I've always felt that one day I'd give it another look, and the beefed up Xbox version gave me the perfect excuse to have a thorough look this time around. I was off playing other, better games and never gave it another look. Apparently the multiplayer rescued the package for some people, but it was too late. Formulaic, tons of weapons, Quake III sound effects, some nifty architecture, and a major let down after all the hype. Sure, it was pretty, but it was all-too apparent that this was A.N.Other FPS. I, like many others, got this game when it came out on the PC in December 2001 and promptly got bored after a couple of chapters. ![]()
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